Stations of the Cross is among the most insightful and devastating cross-examinations of religious fundamentalism that I have ever seen, certainly in a Catholic context. The film is not an attack on faith or religion, but an examination of how faith goes wrong.
I smiled and laughed through much of the film. Why don’t I love it more? Why did The Force Awakens make almost no lasting impression on me?
We cloak the monstrous in euphemisms. We call it “unspeakable” or “unthinkable” — designations that are accurate simply because in using them we make them so. In Catholic circles a dozen years ago, one sometimes heard about “The Crisis”; later it became “The Scandal.” We all knew what these terms referred to, but did we really know?
The Peanuts Movie comes billed as being “From the imagination of Charles Schulz,” and, almost astonishingly, it pretty much is.
There is not a wasted or unnecessary shot in Peter Weir’s Witness, or a superfluous line of dialogue. Like the great barn-raising scene late in the second act, the film’s construction is both efficient and unhurried, functional and beautiful.
Disney’s Aladdin does more than give Williams an opportunity to let loose the comic giant inside him: It offers the Disney animators perhaps their greatest creative challenge, and inspiration, in over half a century.
Nightmare’s surreal scares go beyond most slasher fare by evoking an irrational world in which normal rational defenses don’t apply.
The negative buzz around the new Fantastic Four is so radioactive you could almost expect to develop superpowers just by reading about it. Ah, but that’s old-fashioned talk. In the 1960s radioactivity was mysterious and eldritch, capable of producing all manner of hulks and spider-men and what have you. In the 1950s you could even get godzillas.
The world of Shaun the Sheep puts a smile on my face before anything even happens.
Building on the momentum of its predecessor, McQuarry whips up a similar blend of brilliantly constructed set pieces, spectacular stunts, humor, exotic locations and — well, that’s about it, really. What more do you need?
A haunting scene in Timbuktu depicts two teams of young athletes running back and forth on a field engaged in offensive and defensive patterns familiar the world over: kicking, dribbling, passing, blocking. All that is missing is a ball and goal markers.
The idea of saving the world from alien invaders with classic video-game skills is not without a certain dumb appeal.
Three years ago, when Marvel first announced that Ant-Man would be getting his own movie, I tweeted, “I don’t care how much money Avengers makes. The world does not need an Ant-Man movie.” Ant-Man, I felt, was too minor a hero, too obscure and inconsequential — in a word, too small — to warrant the big-screen Marvel movie treatment.
Like the Penguins of Madagascar and Mater the tow truck, the Tic-Tac-shaped, banana-colored Minions join the ranks of popular comic sidekicks who have taken over their animated franchises. This is usually a sign of the end, although Cars 3 is on the way, and nobody has said Madagascar 4 isn’t happening.
Above all, it’s the story of the incredible lengths to which the Make-a-Wish staff and volunteers go in order to create special experiences for long-suffering children to make up in some way for their lost childhood.
Inside Out is a rare family film for so many reasons: a story with no villain, for one thing, centering on an imperfect but basically happy intact family going through a tough time. It is a wise and wounding depiction of growing up, a story of growth and loss, with real stakes and real consequences.
Pratt more than delivers. You could almost say he manages to stand in for Sam Neill, Jeff Goldblum and Laura Dern. He’s got Neill’s toughness, Goldblum’s humor and Dern’s down-to-earthness. His character, Owen Grady, is Jurassic World’s velociraptor trainer, and in a terrific early set piece Pratt persuades me that he’s capable of standing up to three raptors armed with nothing but charisma and nerve.
In the twenty-odd years since Jurassic Park pioneered the use of photorealistic computer-animated living creatures integrated into a live-action film, computer animation has become even more prevalent. Yet in all that time, it’s hard to think of a single blockbuster spectacle that uses computer imagery to achieve a similar sense of awe and grandeur.
In the first act of Mad Max: Fury Road, Tom Hardy’s Max spends more time than you might expect strapped helplessly to the front of a turbo-charged Chevy coupe, maniacally driven by a fanatic through a hellish landscape, an unwilling witness to the chaos ensuing around him. Sitting in the theater, I felt about the same way, I think.
Tomorrowland argues that the future is as dark or as bright as we choose to make it; that artists, scientists and dreamers can save the world; that the dystopian post-apocalyptic nightmares dominating popular culture are killing us, and are no more inevitable or realistic than the Space-Age techno-optimism of Disney’s Tomorrowland and EPCOT, Roddenberry-era Star Trek and even The Jetsons.
Copyright © 2000– Steven D. Greydanus. All rights reserved.